12/16/2023 0 Comments Jawset turbulencefd for cinema 4d![]() ![]() ![]() Send your particles to the Particle input port, for example with a PPass node. Like the GetFluidData node it requires you to specify a Volume Object that will provide the velocity field of the flow. The PFluid node (found in System Operators > Thinking Particles > TurbulenceFD) is a modifier node, similar to PGravity, that moves particles along with the flow. For each fluid channel there is an output port that will hold the corresponding value. The first is the Volume Object and the second is the position at which you want to read the values from. The GetFluidData node (found in System Operators > XPresso > TurbulenceFD) allows you to read values from any fluid channel at a given position. Thinking Particles can be affected by any value or velocity in a fluid container via the two XPresso nodes that TFD provides. The settings in the Particle emission intensity tab allow you to modulate the emission values based on one of the particle properties like Age, Mass, etc.Īll built-in particles are affected by the velocity of a fluid container if the containers Simulation/Velocity/Particle Velocity Scale parameter is above 0%. In order to use particles as emitters, add a TurbulenceFD Emitter tag to the Emitter object (built-in particles) or a Particle Geometry object (Thinking Particles). They can also be affected by the fluid velocity field, such that they move with the flow. Particles can act as emitters, adding values to a fluid channel or velocities to the fluid velocity field. TFD integrates with CINEMA 4D's built-in particles as well as Thinking Particles. ![]()
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